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Course Contents

1 Design Thinking Process in STEAM 2 STEAM Literacy: The Nature of STEAM 3 Engineering A Spider Web 4 Parts of a Plant Cell: making a model 5 Making Parachute Men 6 Weather and Climate: Design a sun blocking structure 7 Early Maths: Addition, Subtraction and Fractions 8 Activities with Water for Math and Science + 9 Understanding Mass and Volume + Weight Concepts 10 Engineering Basics: Stick tower and Popsicle Stick Furniture + Building Bridges 11 Understanding Momentum: Newton’s Cradle 12 Desktop Catapult 13 Teaching Physiology Through The Robotic Hand 14 Making a Propeller Car 15. and 16. FINAL PROJECTS

Course Synopsis

This course is designed to incorporate STEAM (Science, Technology, Engineering, Arts and Mathematics) in the teaching of B.Ed. Elementary Content courses. Incorporating STEAM in mathematics and science classrooms enables educators to craft powerful collaborative learning experiences that support problem solving, flexible thinking and applying content in real-world contexts. In addition, with integration of both content-specific and content-neutral technology, students and teachers can construct meaning together in authentic ways that elevate learning. High-level STEAM education is project-based learning which enables students to gain knowledge and skills, over a period of time, through cross-disciplinary explorations and responses into subjects that apply to the real world. STEAM is complimentary with 21st century skills, particularly the “4 Cs” of creativity, collaboration, critical thinking, and communication, and incorporates Design Thinking (Empathise, Define (the problem), Ideate, Prototype, and Test) in pedagogy. Voice and choice are critical components to STEAM; students can choose team members and products to produce to solve authentic challenges. In addition, they may be allowed to pick subtopics within the overall project or challenge, or questions they want to explore within the overall driving question.

Course Learning Outcomes

● Enable student-teachers to develop the skill and proficiency to use STEAM in their future teaching ● Develop Motivational Resilience in Students so that they demonstrate proficiency in adaptive strategizing skills and persistence in the face of academic challenges, obstacles, and setbacks ● Students demonstrate high quality participation in academic work, including effort and enthusiasm ● Develop Metacognitive Skills in Students so they are aware of a variety of problem solving strategies and tools and be able to choose and strategically use these tools ● Facilitate Problem Solving so Students will be able to identify, frame, and solve complex problems and apply knowledge and skills to novel problems and/or situations across STEAM subjects ● Develop Academic Identity Students will feel a sense of belonging, competency, autonomy and purpose as they view themselves and their potential to enjoy and succeed in STEM classes and careers ● Develop a passion for learning and activism in students that extends beyond the classroom and to believe that they have the capacity to make change in their community.


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