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Course Contents

Main techniques covered in this course include: • Keyframing, story-boarding, • Kinematics, physically based dynamics modeling, • Motion capture, Scene composition, lighting, and sound track generation Advanced topics such as dynamic simulation of flexible and rigid objects, facial animation, and behavioral/AI based animation are also studied.

Course Synopsis

This course will teach the students about current techniques in computer animation. By the end of the course, the students should: • have learned the computational methods for modeling of motions in the physical and virtual world, • be able to storyboard, light, compose, and render an animated sequence, • be able to read and critically evaluate the current literature in computer animation

Course Learning Outcomes

On completion of the course, the student should: • Have a firm understanding of three dimensional computer graphics; • Be familiar with the basics of computer animation, • Understand 3D viewing, the 3D viewing pipeline, hidden surface removal, shading and illumination; • Be ready to study real-time rendering, realistic image synthesis, computer animation and game programming.


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Book Title : Computer Animation: Algorithms and Techniques
Author : Rick Parent
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Book Title : After Effects Apprentice
Author : Chris and Trish Meyer
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Book Title : Digital Lighting and Rendering
Author : Jeremy Birn
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Book Title : Advanced Maya Texturing and Lighting
Author : Lee Lanier
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Book Title : Professional Digital Compositing
Author : Lee Lanier
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