Course Contents
Main techniques covered in this course include:
• Keyframing, story-boarding,
• Kinematics, physically based dynamics modeling,
• Motion capture, Scene composition, lighting, and sound track generation
Advanced topics such as dynamic simulation of flexible and rigid objects, facial animation, and behavioral/AI based animation are also studied.
Course Synopsis
This course will teach the students about current techniques in computer animation. By the end of
the course, the students should:
• have learned the computational methods for modeling of motions in the physical and virtual world,
• be able to storyboard, light, compose, and render an animated sequence,
• be able to read and critically evaluate the current literature in computer animation
Course Learning Outcomes
On completion of the course, the student should:
• Have a firm understanding of three dimensional computer graphics;
• Be familiar with the basics of computer animation,
• Understand 3D viewing, the 3D viewing pipeline, hidden surface removal, shading and illumination;
• Be ready to study real-time rendering, realistic image synthesis, computer animation and game programming.
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Author : Rick Parent
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