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Course Contents

The course covers: Graphics hardware and Fundamental graphics algorithms. Two and three dimensional imaging geometry and transformations. Curve and surface design, rendering, shading, colour, and animation.

Course Synopsis

The objective of the course is to • learn basic and fundamental computer graphics algorithms and techniques; • learn 2-D and 3-D geometric transformations ; • Examine applications of modelling, rendering, design, visualization and animation

Course Learning Outcomes

Students will be able to: Write and implement different algorithms for: • different shapes, image transformations, lines and curves, panning and zooming, Curve and surface design, rendering, shading, colour, and animation

Course Material

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Book Title : Computer Graphics
Author : Donald Hearn, M. Pauline Baker
Edition :
Publisher : Prentice Hall

Book Title : Computer Graphics Using Open GL
Author : Francis S. Hill, Jr
Edition : 2/E
Publisher : Prentice Hall, 2001

Book Title : Fundamentals of Computer Graphics
Author : Peter Shirley A.K. Peters
Edition : 2nd Edition
Publisher :

Book Title : Computer Graphics, Principles and Practice
Author : J. D. Foley, A. van Dam, S. K. Feiner and J. F. Hughes
Edition :
Publisher : Addison-Wesley

Book Title : Computer Graphics
Author : F. S. Hill
Edition :
Publisher : Maxwell MacMillan

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